AoeStats
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Black Forest

510413603Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 21m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
755
+13
🇲🇽 Persians · Mexico
699
+16
🇧🇷 Saxons · Brazil
652
+18
🇦🇷 Poles · Argentina
645
+17
🇹🇷 Vietnamese · Türkiye
722
-17
🇲🇽 Turks · Mexico
718
-17
🇧🇬 Romans · Bulgaria
709
-17
🇲🇽 Hindustanis · Mexico
620
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 466 8:11 — — ⚔ Tower Rush
16 344 11:57 — — ⚔ M@A into Scouts
14 307 18:46 — —
13 275 13:16 — — ⚔ Skirmisher Rush
12 258 — — — ⚔ Drush
11 228 9:07 — —
10 224 11:37 20:37 — ⛏ Fast Castle
2 44 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,475 2,435 250 50 6,210 8,135
3,725 1,433 50 220 5,428 5,580
2,430 2,184 85 130 4,829 5,396
2,525 1,360 50 750 4,685 4,728
2,300 955 50 220 3,525 4,286
2,250 1,010 120 125 3,505 4,830
2,400 976 80 0 3,456 3,739
550 200 50 0 800 672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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