AoeStats
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Black Forest

510406514Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 67m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
729
+13
🇹🇷 Vietnamese · Türkiye
708
+14
🇲🇽 Persians · Mexico
559
+20
🇪🇬 Britons · Egypt
478
+22
🇺🇸 Danes · United States
709
-20
🇦🇷 Poles · Argentina
644
-17
🇩🇴 Persians · Dominican Republic
622
-16
🇨🇱 Persians · Chile
610
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 2,044 9:24 19:05 32:13 ⛏ Fast Castle
14 925 20:53 32:22 46:51 ⚔ M@A into Towers into Skirms
12 781 18:28 — — ⚔ Drush
10 702 14:49 29:41 43:25 ⚔ Drush FC
10 660 13:43 31:31 56:33 ⛏ Fast Castle
10 649 9:23 21:43 34:54 ⛏ Fast Castle
5 306 13:46 24:09 — ⛏ Fast Castle
4 272 21:34 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
50,145 16,400 17,135 5,595 89,275 99,167
28,070 22,705 14,465 3,750 68,990 78,444
15,975 18,670 11,115 7,175 52,935 72,345
21,455 14,074 10,360 3,795 49,684 58,089
21,925 11,485 9,345 5,480 48,235 50,524
4,560 2,617 1,500 175 8,852 11,632
3,250 2,191 190 180 5,811 7,031
2,250 1,612 60 125 4,047 4,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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