AoeStats
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Nomad

510523020Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 9m 33s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Italians · Canada
769
+16
🇲🇽 Varangians · Mexico
741
+17
🇮🇹 Huns · Italy
649
+21
🇺🇸 Celts · United States
641
+21
🇨🇳 Maya · China
789
-20
🇺🇸 Persians · United States
781
-20
🇩🇪 Britons · Germany
771
-31
🇨🇳 Persians · China
699
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 161 — — —
12 119 — — —
11 108 — — — ⛏ Fish Boom
11 103 — — —
9 89 — — —
9 82 — — —
9 82 — — —
9 88 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 825 0 100 2,175 1,577
1,150 525 50 100 1,825 1,126
1,050 475 50 100 1,675 1,229
500 475 0 100 1,075 588
500 375 50 100 1,025 469
350 425 0 100 875 372
350 275 50 100 775 310
200 375 0 100 675 523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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