AoeStats
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Arena

510276477Analyzed
4v4 RM · 22h ago on Sep 30, 2026· 43m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Wei · Canada
724
+12
🇺🇸 Armenians · United States
704
+13
🇲🇽 Saxons · Mexico
700
+13
🇦🇷 Poles · Argentina
671
+15
🇩🇪 Franks · Germany
674
-14
🇩🇰 Vietnamese · Denmark
645
-26
🇬🇧 Malay · United Kingdom
639
-13
🇷🇺 Huns · Russia
596
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 824 16:47 22:01 32:43 ⛏ Fast Castle
15 667 10:51 16:12 32:47 ⛏ Fast Castle
15 661 12:32 16:32 37:34 ⛏ Fast Castle
13 554 14:54 19:11 — ⛏ Fast Castle
12 533 11:36 20:06 36:31 ⛏ Fast Castle
12 501 14:45 21:24 37:25 ⛏ Fast Castle
10 448 12:01 19:34 30:24 ⛏ Fast Castle
8 358 12:31 33:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,000 17,185 11,585 3,050 51,820 56,131
18,360 7,690 12,670 1,650 40,370 47,140
11,665 14,935 5,705 2,080 34,385 37,106
13,925 8,200 7,245 1,500 30,870 36,472
13,840 9,940 4,535 1,800 30,115 36,774
11,260 7,650 6,970 750 26,630 33,088
12,625 6,070 3,525 145 22,365 26,461
8,425 6,735 3,825 2,275 21,260 25,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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