AoeStats
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Arena

508724161Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 55m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇻 Varangians · Latvia
873
+12
🇸🇪 Italians · Sweden
756
+17
🇩🇪 Romans · Germany
698
+19
🇨🇱 Muisca · Chile
893
-22
🇨🇱 Magyars · Chile
783
-27
🇨🇱 Inca · Chile
634
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 2,326 11:53 16:23 41:09 ⛏ Fast Castle
41 2,285 11:49 20:39 37:42 ⛏ Fast Castle
40 2,230 12:30 16:18 — ⛏ Fast Castle
21 1,176 12:12 23:48 36:38 ⚔ Champis FC
19 1,052 10:13 14:21 28:57 ⛏ Fast Castle
18 990 14:09 24:04 34:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,750 23,380 21,775 850 71,755 79,760
17,335 29,220 7,755 1,780 56,090 71,300
17,370 15,620 11,850 1,770 46,610 49,136
18,385 10,780 14,300 2,100 45,565 52,080
19,440 12,280 7,275 2,150 41,145 45,081
5,550 13,670 8,815 1,300 29,335 30,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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