AoeStats
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Arabia

510510924Analyzed
2v2 RM · 12h ago on Oct 1, 2026· 37m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vikings · France
1333
+14
🇫🇷 Berbers · France
1223
+18
🇩🇪 Danes · Germany
1302
-17
🇩🇪 Ethiopians · Germany
1260
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,053 9:45 22:08 — ⚔ Archer Rush
55 2,072 11:50 23:28 — ⚔ Scout Rush
42 1,598 14:21 18:20 — ⚔ Drush FC
30 1,111 10:53 24:38 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,350 11,820 7,150 300 27,620 29,720
9,810 7,812 2,555 200 20,377 22,964
12,400 5,295 1,560 950 20,205 22,897
8,370 5,736 2,525 200 16,831 17,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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