AoeStats
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Nomad

510330219Analyzed
2v2 RM · 3h ago on Sep 30, 2026· 44m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1002
+15
🇨🇳 Varangians · China
978
+16
🇧🇪 Inca · Belgium
997
-17
🇪🇸 Lithuanians · Spain
954
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,355 14:03 21:23 34:47 ⛏ Fish Boom FC
26 1,144 15:14 19:40 37:28 ⛏ Fish Boom FC
25 1,098 17:03 21:15 39:19 ⛏ Fast Castle
15 672 15:32 25:58 37:23 ⚔ Fish Boom into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,165 11,001 5,160 3,205 34,531 44,188
10,320 12,770 4,640 4,550 32,280 40,472
10,795 7,720 5,990 2,250 26,755 28,249
5,080 6,750 1,985 1,600 15,415 20,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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