AoeStats
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Black Forest

510579740Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 59m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Huns · Hong Kong SAR China
790
+12
🇧🇷 Italians · Brazil
763
+13
🇩🇪 Sicilians · Germany
723
+15
🇦🇷 Saxons · Argentina
663
+18
🇨🇭 Persians · Switzerland
798
-18
🇺🇸 Vietnamese · United States
689
-14
🇵🇰 Lithuanians · Pakistan
667
-13
🇺🇸 Franks · United States
666
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,576 12:29 17:38 30:54 ⛏ Fast Castle
26 1,573 14:04 19:38 37:54 ⛏ Fast Castle
24 1,461 11:09 15:49 34:28 ⛏ Fast Castle
23 1,378 12:30 22:07 32:48 ⛏ Fast Castle
22 1,293 12:43 18:33 44:12 ⛏ Fast Castle
21 1,275 13:26 19:49 31:40 ⛏ Fast Castle
21 1,231 12:50 17:17 37:40 ⛏ Fast Castle
14 825 14:31 24:29 43:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,875 26,405 17,830 4,010 71,120 101,611
31,460 16,995 16,580 2,255 67,290 95,816
24,965 21,378 6,175 3,220 55,738 59,170
12,025 22,905 16,665 3,210 54,805 66,782
20,225 18,855 11,640 1,600 52,320 79,197
18,320 11,920 14,200 2,380 46,820 55,490
14,325 19,525 6,730 4,270 44,850 50,108
16,075 12,023 6,025 4,120 38,243 42,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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