AoeStats
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Arena

510613956Analyzed
2v2 RM · 19h ago on Oct 1, 2026· 138m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Huns · Czechia
642
+16
🇩🇪 Varangians · Germany
624
+17
🇧🇾 Vikings · Belarus
656
-17
🇷🇺 Franks · Russia
628
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 3,409 13:31 18:22 32:41 ⛏ Fast Castle
23 3,240 10:01 21:01 32:34 ⛏ Fast Castle
22 3,009 12:25 16:05 32:50 ⛏ Fast Castle
20 2,728 11:52 22:38 37:35 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
74,815 49,700 29,840 4,075 158,430 174,937
74,895 41,060 35,465 6,975 158,395 179,531
50,240 49,230 33,840 2,680 135,990 148,226
42,195 31,640 14,655 3,030 91,520 97,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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