AoeStats
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Baltic

510602565Analyzed
4v4 RM · 20h ago on Oct 1, 2026· 77m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Slavs · Türkiye
680
+23
🇹🇷 Ethiopians · Türkiye
645
+15
🇵🇱 Inca · Poland
629
+16
🇹🇷 Turks · Türkiye
518
+20
🇦🇹 Persians · Austria
657
-18
🇩🇪 Varangians · Germany
641
-17
🇷🇺 Franks · Russia
633
-17
🇷🇺 Wu · Russia
552
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 3,519 11:41 23:41 40:59 ⛏ Fish Boom into Fire Galleys FC
29 2,255 13:10 18:56 32:03 ⛏ Fast Castle
27 2,108 12:03 25:47 38:47 ⛏ Fish Boom
26 2,042 12:58 23:39 39:43 ⛏ Fish Boom FC
19 1,480 13:02 17:59 34:09 ⛏ Fish Boom FC
17 1,332 9:21 18:17 37:52 ⛏ Fish Boom FC
16 1,283 10:27 19:05 31:34 ⛏ Fast Castle
11 822 14:25 25:22 38:11 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
35,305 40,475 37,735 4,350 117,865 160,287
39,945 30,085 34,985 4,380 109,395 120,079
31,120 42,335 32,810 2,675 108,940 155,769
32,325 34,700 18,620 4,290 89,935 93,446
41,490 24,190 15,640 3,025 84,345 96,316
31,670 14,700 28,055 7,550 81,975 137,293
23,080 30,875 23,250 2,670 79,875 109,409
31,270 15,790 23,045 2,300 72,405 115,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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