AoeStats
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Black Forest

510550812Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 48m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
713
+17
🇺🇸 Romans · United States
657
+19
🇩🇪 Wei · Germany
622
+20
🇨🇳 Celts · China
603
+21
🇮🇩 Varangians · Indonesia
818
-22
🇮🇩 Persians · Indonesia
746
-20
🇨🇳 Vietnamese · China
677
-18
🇮🇩 Bohemians · Indonesia
660
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,151 11:23 15:58 30:40 ⛏ Fast Castle
20 955 13:56 17:50 33:23 ⛏ Fast Castle
16 773 12:06 20:07 33:30 ⛏ Fast Castle
14 671 10:26 17:57 38:01 ⛏ Fast Castle
12 595 18:24 27:15 35:00 ⛏ Fast Castle
11 525 13:11 23:45 38:59 ⛏ Fast Castle
4 173 — — —
1 48 — — —

Resources

Player Food Wood Gold Stone Spent Collected
22,355 17,901 8,560 1,160 49,976 67,877
19,715 14,865 10,880 3,875 49,335 58,419
20,345 11,815 7,135 3,195 42,490 51,712
21,625 11,405 6,060 2,550 41,640 56,452
15,245 8,627 8,985 2,325 35,182 41,526
7,470 9,635 4,180 3,195 24,480 25,602
400 232 0 0 632 736
250 45 50 0 345 250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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