AoeStats
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Lombardia

509977223Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 41m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
44 1,839 9:46 14:52 30:21 ⛏ Fast Castle
32 1,362 9:23 18:52 37:32 ⚔ Scouts FC
26 1,109 9:43 14:02 29:58 ⛏ Fast Castle
26 1,097 11:22 19:13 30:42 ⛏ Fast Castle
22 921 10:53 19:19 36:18 ⚔ Scout Rush
16 669 11:32 15:22 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,365 17,907 7,935 2,590 43,797 59,331
21,120 10,473 8,230 3,550 43,373 51,385
14,950 18,716 4,000 3,610 41,276 61,365
16,085 9,516 7,015 1,530 34,146 48,950
13,440 10,207 5,965 2,350 31,962 35,354
14,180 6,915 6,920 300 28,315 31,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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