AoeStats
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MegaRandom

509657772Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 59m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
723
+6
🇨🇱 Khmer · Chile
714
+6
🇺🇸 Gurjaras · United States
653
+8
🇪🇸 Chinese · Spain
556
+11
🇲🇽 Danes · Mexico
490
-9
🇨🇴 Huns · Colombia
468
-8
🇺🇸 Huns · United States
432
-7
🇺🇸 Saracens · United States
423
-7
Player eAPM Actions Feudal Castle Imperial Opening
33 1,993 10:35 18:22 33:11 ⛏ Fish Boom FC
25 1,469 15:32 26:36 33:32 ⛏ Fish Boom FC into Fast Imp
16 974 16:15 20:51 36:33 ⛏ Fish Boom FC
13 786 12:28 18:49 36:07 ⛏ Fish Boom FC
13 755 16:54 24:25 36:44 ⛏ Fish Boom into Fire Galleys FC
10 618 13:35 25:41 37:55 ⛏ Fish Boom into Galleys
10 596 12:29 17:53 32:27 ⛏ Fast Castle
7 439 16:36 25:59 34:06 ⚔ Fish Boom into Drush into Scouts into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
26,125 16,540 15,340 2,535 60,540 85,140
18,580 24,875 12,520 3,940 59,915 86,920
21,180 17,580 12,585 3,230 54,575 74,172
16,380 22,740 15,230 200 54,550 66,165
18,160 19,680 14,910 1,600 54,350 64,758
14,950 22,970 8,485 3,435 49,840 63,193
14,120 16,355 13,460 2,565 46,500 56,960
10,575 13,695 7,725 2,400 34,395 46,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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