AoeStats
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Arabia

510311182Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 55m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
688
+9
🇯🇵 Burmese · Japan
554
+14
🇨🇦 Britons · Canada
508
+16
🇬🇧 Franks · United Kingdom
507
+15
🇧🇬 Bulgarians · Bulgaria
582
-17
🇧🇬 Malay · Bulgaria
506
-13
🇷🇺 Vikings · Russia
496
-13
🇷🇺 Bulgarians · Russia
434
-11
Player eAPM Actions Feudal Castle Imperial Opening
17 943 12:41 23:18 —
17 924 10:39 25:01 33:53
14 783 12:27 27:44 41:51 ⚔ Archer Rush
14 803 12:10 21:42 39:30 ⚔ Scout Rush
11 583 13:44 32:15 51:32
10 562 13:11 26:22 46:37
9 505 12:35 29:47 43:23 ⚔ Scout Rush
6 358 14:44 50:39 —

Resources

Player Food Wood Gold Stone Spent Collected
20,390 16,272 11,910 1,775 50,347 54,452
24,915 8,445 12,510 1,525 47,395 50,150
21,245 11,877 10,395 1,500 45,017 63,326
19,185 11,690 7,455 2,100 40,430 46,671
12,180 13,130 5,925 2,380 33,615 37,626
13,405 7,155 6,945 1,450 28,955 34,013
13,460 5,920 6,370 3,000 28,750 33,778
6,680 4,945 365 0 11,990 13,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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