AoeStats
← TKDanis

African Clearing

510719237Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 28m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1027
+12
🇨🇳 Varangians · China
997
+13
🇪🇸 Magyars · Spain
991
-14
🇨🇿 Franks · Czechia
889
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 979 14:27 23:04 — ⚔ Scout Rush
24 702 14:35 18:34 — ⛏ Fast Castle
22 623 14:37 18:28 — ⛏ Fast Castle
10 301 13:27 21:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,765 4,840 690 300 12,595 13,446
5,870 2,640 1,680 850 11,040 12,239
5,380 4,531 630 330 10,871 11,679
5,400 2,586 1,210 950 10,146 10,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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