AoeStats
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Arabia

510126668Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 63m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Varangians · India
1286
+14
🇫🇷 Celts · France
1272
+14
🇺🇾 Turks · Uruguay
1232
+16
🇨🇱 Lithuanians · Chile
1313
-17
🇨🇱 Ethiopians · Chile
1263
-16
🇨🇱 Franks · Chile
1139
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 3,737 9:04 21:19 41:03 ⚔ Scout Rush
55 3,467 9:31 22:44 44:11 ⚔ Archer Rush
42 2,659 11:54 16:51 44:28 ⚔ FC into Skirms
38 2,427 9:26 26:38 44:38 ⚔ Scout Rush
31 1,947 9:49 24:45 44:41 ⚔ Scout Rush
18 1,173 10:53 22:24 39:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,985 29,340 20,460 2,900 88,685 99,443
44,155 16,870 18,305 1,055 80,385 89,267
14,850 19,156 16,615 2,915 53,536 63,599
20,235 22,116 5,655 3,610 51,616 53,401
22,525 13,389 10,830 3,260 50,004 53,290
17,605 14,165 13,115 1,835 46,720 49,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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