AoeStats
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Lombardia

509398855Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 47m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
1283
+20
🇲🇽 Tatars · Mexico
1273
+20
🇩🇪 Maya · Germany
1264
+21
🇮🇳 Varangians · India
1231
+22
🇧🇷 Spanish · Brazil
1400
-22
🇵🇪 Poles · Peru
1389
-22
🇭🇰 Saracens · Hong Kong SAR China
1347
-20
🇧🇷 Franks · Brazil
1326
-19
Player eAPM Actions Feudal Castle Imperial Opening
56 2,680 10:33 18:13 41:58 ⛏ Fast Castle
53 2,558 10:38 15:24 41:31 ⛏ Fast Castle
52 2,504 9:15 20:45 37:21 ⚔ Archer Rush
47 2,256 11:46 16:33 38:37 ⛏ Fast Castle
41 1,969 8:59 24:05 36:58 ⚔ Scout Rush
35 1,663 9:22 26:11 38:54 ⚔ Scout Rush
34 1,625 10:50 15:23 33:17 ⛏ Fast Castle
32 1,544 9:29 21:16 34:20 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,405 15,325 16,905 3,450 61,085 65,749
25,710 12,900 12,245 860 51,715 55,090
12,950 20,900 14,415 3,105 51,370 62,070
20,150 14,880 12,730 1,705 49,465 50,252
18,115 15,495 12,615 1,770 47,995 51,189
18,595 13,508 8,075 2,695 42,873 46,269
20,150 8,395 9,665 3,045 41,255 43,132
12,960 13,359 9,300 1,690 37,309 46,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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