AoeStats
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MegaRandom

509138784Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 48m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
1477
+7
🇲🇴 Gurjaras · Macao SAR China
1219
+17
🇮🇳 Danes · India
1198
+18
🇲🇴 Berbers · Macao SAR China
1112
+22
🇭🇰 Wu · Hong Kong SAR China
1253
-16
🇮🇳 Byzantines · India
1245
-16
🇮🇳 Japanese · India
1245
-16
🇭🇰 Ethiopians · Hong Kong SAR China
1240
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,002 8:16 23:33 41:01 ⚔ Scout Rush
38 1,858 8:53 21:25 48:18 ⚔ Scout Rush
37 1,777 9:00 23:00 43:48 ⚔ Scout Rush
34 1,655 9:16 19:37 45:48 ⚔ Scout Rush
25 1,222 10:25 14:48 45:31 ⛏ Fast Castle
25 1,233 9:54 21:36 — ⚔ Scout Rush
24 1,150 9:34 23:23 38:27 ⚔ Archer Rush
18 881 10:39 14:35 45:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,840 13,799 12,470 2,360 55,469 55,888
16,225 16,769 9,485 950 43,429 48,046
22,630 11,893 7,255 1,050 42,828 49,200
14,490 13,100 7,270 950 35,810 40,834
17,945 9,165 6,165 850 34,125 37,537
11,775 10,750 4,770 575 27,870 30,147
11,620 8,020 2,520 1,210 23,370 25,512
9,310 10,075 3,245 100 22,730 24,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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