AoeStats
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Arena

508898227Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 50m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1302
+13
🇨🇳 Hindustanis · China
1289
+14
🇨🇳 Mongols · China
1260
+15
🇹🇼 Spanish · Taiwan
1252
+15
🇨🇳 Magyars · China
1287
-16
🇮🇳 Shu · India
1226
-14
🇨🇳 Portuguese · China
1224
-14
🇩🇪 Koreans · Germany
1215
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,666 10:14 13:54 28:29 ⛏ Fast Castle
44 2,223 9:54 13:39 30:53 ⛏ Fast Castle
30 1,522 9:55 14:44 25:31 ⛏ Fast Castle
30 1,536 11:26 15:00 28:15 ⛏ Fast Castle
30 1,524 11:36 18:43 35:40 ⛏ Fast Castle
27 1,343 11:42 15:26 34:22 ⛏ Fast Castle
24 1,212 11:02 15:14 34:49 ⛏ Fast Castle
21 1,072 11:03 14:53 30:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,950 63,815 12,250 4,950 128,965 130,548
35,650 25,285 24,660 3,650 89,245 92,407
38,745 18,545 18,610 2,250 78,150 96,109
29,240 16,232 17,115 3,550 66,137 74,080
24,130 22,510 10,590 5,405 62,635 73,353
11,565 15,805 13,085 2,055 42,510 50,110
18,445 14,530 4,565 980 38,520 42,602
9,580 9,400 6,165 455 25,600 26,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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