AoeStats
← GordonFriman681

Nomad

509546452Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 77m 30s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
709
+12
🇦🇷 Franks · Argentina
689
+13
🇦🇷 Khmer · Argentina
642
+15
🇦🇷 Romans · Argentina
627
+16
🇺🇸 Saxons · United States
673
-15
🇨🇦 Cumans · Canada
637
-26
🇨🇳 Huns · China
601
-13
🇨🇿 Teutons · Czechia
591
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 1,225 16:41 23:10 44:13 ⚔ FC into Skirms
14 1,098 19:36 25:13 47:12 ⚔ Towers FC into Skirms
14 1,110 17:44 32:16 45:59 ⚔ M@A into Skirms
14 1,077 19:48 28:05 39:43 ⛏ Fast Castle
11 884 17:14 27:22 39:05 ⛏ Fast Castle
9 725 14:59 25:38 60:38 ⚔ Archers into Skirms
8 604 14:57 29:01 41:07
6 443 18:49 42:08 63:16 ⚔ Fish Boom into Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
28,885 25,425 23,065 6,020 83,395 102,282
29,965 24,215 21,880 1,800 77,860 91,142
26,760 22,650 20,070 5,130 74,610 93,075
24,865 21,215 22,875 3,650 72,605 73,678
22,720 14,790 22,590 2,900 63,000 71,803
25,570 15,460 16,590 2,450 60,070 84,152
20,670 18,180 4,185 2,350 45,385 53,323
12,760 10,763 5,945 2,150 31,618 38,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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