AoeStats
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Pilgrims

510174115Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 31m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
796
+9
🇪🇸 Teutons · Spain
661
+14
🇪🇸 Varangians · Spain
653
+14
🇮🇹 Ethiopians · Italy
684
-15
638
-13
🇨🇦 Byzantines · Canada
540
-9
Player eAPM Actions Feudal Castle Imperial Opening
29 929 13:19 27:59 — ⚔ Scouts into Towers
15 472 9:12 23:01 — ⛏ Fast Castle
14 435 13:15 20:28 — ⛏ Fish Boom FC
11 339 16:33 27:38 — ⚔ Drush into Fish Boom into Fire Galleys FC
10 322 12:01 22:48 —
10 311 15:45 20:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,430 11,810 1,205 600 18,045 18,336
4,800 5,800 800 430 11,830 11,000
4,990 4,210 1,105 225 10,530 12,259
5,385 3,200 1,325 200 10,110 9,955
3,695 2,135 510 1,840 8,180 8,147
3,125 2,825 540 200 6,690 7,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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