AoeStats
← Tanana

MegaRandom

509426160Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 18m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1352
+15
🇩🇪 Lithuanians · Germany
1314
+16
🇩🇪 Franks · Germany
1313
+16
🇩🇪 Koreans · Germany
1312
+16
🇫🇷 Burgundians · France
1349
-16
🇬🇧 Danes · United Kingdom
1344
-17
🇨🇳 Teutons · China
1317
-16
🇫🇷 Cumans · France
1264
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 1,143 12:01 15:47 — ⛏ Fish Boom FC
53 964 9:17 — — ⚔ Archer Rush
40 725 11:02 — — ⚔ Scout Rush
31 563 11:01 — — ⚔ Skirmisher Rush
29 524 11:02 — — ⚔ Fire Galley Rush
27 494 10:22 — — ⚔ Scout Rush
26 482 10:46 — — ⛏ Fish Boom into Galleys
19 347 9:25 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,015 2,930 885 0 7,830 8,266
2,800 3,313 610 125 6,848 7,897
3,815 2,345 350 0 6,510 7,123
2,470 3,115 550 0 6,135 6,923
3,525 2,356 50 0 5,931 6,253
2,600 1,995 1,000 0 5,595 6,437
2,375 1,991 95 100 4,561 4,468
2,730 1,705 50 0 4,485 5,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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