AoeStats
← Tanana

Pilgrims

509405506Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 6m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
1332
+18
🇨🇳 Britons · China
1318
+18
1316
+19
🇨🇳 Franks · China
1315
+18
🇩🇪 Armenians · Germany
1406
-19
🇩🇪 Franks · Germany
1359
-18
🇩🇪 Persians · Germany
1359
-18
🇩🇪 Koreans · Germany
1357
-18
Player eAPM Actions Feudal Castle Imperial Opening
56 366 — — —
40 261 — — — ⛏ Fish Boom
40 262 — — — ⛏ Fish Boom
40 263 — — —
36 235 — — — ⛏ Fish Boom
33 218 — — — ⛏ Fish Boom
19 123 — — —
16 103 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 1,296 50 200 2,146 1,587
750 775 50 100 1,675 1,229
450 1,075 50 100 1,675 1,072
500 1,050 0 100 1,650 1,276
500 900 0 100 1,500 1,243
300 900 0 200 1,400 938
450 768 50 100 1,368 1,039
0 650 0 100 750 478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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