AoeStats
← Tanana

Lombardia

509395605Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 62m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
1391
+15
🇩🇪 Ethiopians · Germany
1342
+17
🇩🇪 Magyars · Germany
1342
+17
🇩🇪 Koreans · Germany
1340
+17
🇬🇧 Ethiopians · United Kingdom
1399
-17
🇳🇱 Burmese · Netherlands
1374
-16
🇳🇱 Varangians · Netherlands
1373
-17
🇬🇧 Japanese · United Kingdom
1348
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,195 8:38 20:39 31:46 ⚔ Scout Rush
33 2,083 10:04 14:26 33:49 ⛏ Fast Castle
32 1,970 9:47 20:10 36:06 ⚔ Archer Rush
31 1,957 8:59 20:43 36:40 ⚔ Scout Rush
26 1,640 11:05 21:04 36:20 ⚔ Scout Rush
26 1,611 11:25 15:45 33:06 ⛏ Fast Castle
25 1,556 10:51 15:40 40:33 ⛏ Fast Castle
21 1,290 10:50 15:21 37:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,895 60,988 23,980 5,310 113,173 121,901
41,890 25,855 25,075 2,895 95,715 103,952
53,985 18,058 20,470 1,640 94,153 97,734
32,235 30,926 21,610 5,090 89,861 112,695
44,945 16,668 18,875 2,410 82,898 85,458
16,445 24,364 18,045 2,415 61,269 66,286
18,735 25,844 14,150 1,075 59,804 68,566
18,470 22,349 10,675 1,465 52,959 57,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.