AoeStats
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Lombardia

508690773Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 27m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Magyars · Chile
1435
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1429
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1397
+14
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1378
+15
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1392
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Player eAPM Actions Feudal Castle Imperial Opening
64 1,759 8:31 21:48 — ⚔ Scout Rush
64 1,754 9:33 22:26 — ⚔ Scout Rush
58 1,594 9:44 19:01 — ⚔ Scout Rush
39 1,072 8:44 20:49 — ⚔ Scout Rush
32 877 8:41 23:05 — ⚔ Scout Rush
30 832 10:43 14:30 — ⛏ Fast Castle
27 733 12:59 17:12 — ⛏ Fast Castle
21 575 10:47 14:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,150 5,013 3,625 850 20,638 21,337
8,275 5,644 450 400 14,769 17,759
8,325 4,124 1,895 200 14,544 15,014
6,900 4,818 1,350 850 13,918 14,644
6,120 4,582 2,025 100 12,827 13,455
6,520 4,385 410 300 11,615 12,544
6,335 3,619 1,400 130 11,484 11,946
4,675 4,100 940 250 9,965 10,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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