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Lombardia

508479214Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 44m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
1387
+11
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1336
+13
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1336
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1334
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🇮🇹 Berbers · Italy
1317
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🇨🇳 Aztecs · China
1274
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🇳🇱 Saxons · Netherlands
1274
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🇬🇧 Mongols · United Kingdom
1233
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 1,941 9:58 23:08 39:03 ⚔ Scout Rush
34 1,511 9:03 20:21 34:06 ⚔ Scout Rush
33 1,464 9:50 23:24 41:26 ⚔ Scout Rush
33 1,481 11:51 16:02 34:31 ⛏ Fast Castle
30 1,345 11:13 14:55 36:00 ⛏ Fast Castle
29 1,293 10:21 14:43 34:58 ⛏ Fast Castle
27 1,224 8:50 22:00 36:19 ⚔ Scout Rush
18 794 11:16 15:10 36:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,250 29,837 9,175 4,905 59,167 68,966
18,905 18,616 10,390 2,435 50,346 62,006
19,520 16,249 8,585 3,900 48,254 57,966
23,290 9,442 10,050 1,630 44,412 45,340
18,995 14,490 5,965 1,770 41,220 44,200
15,260 13,845 7,925 2,630 39,660 47,266
16,845 11,479 3,345 3,060 34,729 38,832
9,950 10,174 7,210 1,710 29,044 38,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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