AoeStats
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Socotra

504064169Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 21m 0s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1463
+10
🇹🇼 Koreans · Taiwan
1447
+11
🇨🇳 Persians · China
1409
+12
🇲🇽 Japanese · Mexico
1369
+14
🇩🇪 Ethiopians · Germany
1342
-12
🇩🇪 Franks · Germany
1324
-12
🇩🇪 Magyars · Germany
1324
-12
🇩🇪 Muisca · Germany
1319
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 1,272 9:07 — — ⚔ Scout Rush
58 1,210 9:26 — — ⚔ Tower Rush
55 1,152 9:11 — — ⚔ Archer Rush
54 1,127 8:53 — — ⚔ Scout Rush
49 1,031 8:29 20:27 — ⚔ Scout Rush
46 972 8:59 — — ⚔ M@A into Archers into Skirms
43 903 9:26 — — ⚔ Archer Rush
22 465 8:51 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,170 3,788 150 0 10,108 10,927
5,090 3,148 500 0 8,738 9,802
3,160 3,619 1,630 0 8,409 8,969
4,150 2,779 50 125 7,104 7,715
2,460 2,896 810 125 6,291 7,160
2,450 1,745 100 1,005 5,300 5,468
2,615 2,299 50 125 5,089 5,329
2,275 1,865 640 250 5,030 4,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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