AoeStats
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MegaRandom

510062691Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 41m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
429
+12
🇦🇺 Shu · Australia
427
+12
🇯🇴 Saxons · Jordan
388
-15
🇪🇸 Bohemians · Spain
272
-9
Player eAPM Actions Feudal Castle Imperial Opening
17 724 12:08 23:51 — ⚔ M@A FC
16 646 7:51 16:46 — ⛏ Fast Castle
14 581 13:11 28:11 35:55 ⚔ M@A into Archers
7 282 14:02 23:11 34:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,030 8,520 6,045 1,500 24,095 25,105
8,690 7,370 4,680 100 20,840 21,879
5,970 5,342 3,390 700 15,402 19,122
3,425 2,160 1,110 215 6,910 7,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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