AoeStats
← E-d-d-i-e91G

MegaRandom

509620226Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 53m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wu · Spain
402
+17
🇪🇸 Saxons · Spain
383
+18
🇦🇺 Goths · Australia
442
-18
🇦🇺 Turks · Australia
425
-17
Player eAPM Actions Feudal Castle Imperial Opening
14 729 14:41 24:55 — ⛏ Fast Castle
13 706 12:45 — — ⚔ Drush
12 662 12:45 26:27 36:59 ⛏ Fish Boom
10 514 13:39 29:28 —

Resources

Player Food Wood Gold Stone Spent Collected
9,345 10,890 3,530 2,500 26,265 29,589
7,880 10,306 6,090 650 24,926 28,396
7,935 2,883 1,260 0 12,078 12,382
4,925 4,030 1,510 1,000 11,465 11,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.