AoeStats
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Nomad

509073464Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 50m 20s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
634
+7
🇫🇷 Danes · France
510
+10
🇦🇺 Celts · Australia
402
-9
🇦🇺 Wu · Australia
394
-8
Player eAPM Actions Feudal Castle Imperial Opening
24 1,197 14:46 19:49 — ⛏ Fish Boom FC
14 709 13:22 33:09 50:06 ⛏ Fast Castle
14 696 15:15 — — ⚔ Fish Boom into Scouts
9 463 14:44 32:22 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
17,750 8,970 3,635 1,950 32,305 39,946
6,050 10,947 5,535 1,615 24,147 25,083
6,920 7,902 2,875 540 18,237 18,656
5,405 7,124 3,325 750 16,604 17,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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