AoeStats
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Nomad

509419328Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 57m 44s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
847
+18
🇧🇷 Varangians · Brazil
841
+18
🇩🇪 Malay · Germany
908
-19
🇬🇧 Dravidians · United Kingdom
871
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 1,203 14:17 22:30 44:44 ⚔ Scout Rush
20 1,160 15:51 27:02 52:44 ⚔ Fish Boom into M@A into Fire Galleys
19 1,087 14:23 21:05 41:44 ⛏ Fish Boom FC
16 952 17:27 24:25 36:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,300 12,910 11,345 3,350 45,905 53,502
14,015 15,180 6,940 3,450 39,585 51,150
17,520 10,335 4,970 2,350 35,175 42,302
13,210 7,960 6,655 2,150 29,975 31,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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