AoeStats
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MegaRandom

510294331Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 44m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1260
+15
🇨🇳 Magyars · China
1259
+15
🇲🇳 Mongols · Mongolia
1205
+17
🇯🇵 Bulgarians · Japan
1188
+18
🇩🇪 Lithuanians · Germany
1299
-18
🇹🇷 Vietnamese · Türkiye
1237
-16
🇨🇳 Varangians · China
1218
-16
🇨🇳 Spanish · China
1193
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,391 10:39 20:38 — ⚔ Scout Rush
51 2,312 12:16 17:24 — ⛏ Fast Castle
43 1,918 10:57 15:14 32:59 ⛏ Fast Castle
40 1,803 13:15 17:47 — ⛏ Fast Castle
36 1,614 12:00 16:54 30:52 ⛏ Fish Boom FC
29 1,289 12:42 16:50 38:23 ⛏ Fast Castle
27 1,229 12:43 19:13 37:43 ⛏ Fast Castle
25 1,134 11:33 15:28 31:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,740 16,228 14,140 2,200 56,308 62,654
17,700 15,563 9,070 4,200 46,533 59,425
16,720 11,596 7,270 2,535 38,121 42,405
18,185 8,394 7,970 2,800 37,349 44,337
16,600 13,730 4,355 2,170 36,855 39,861
11,000 9,520 6,990 2,350 29,860 32,890
9,580 10,446 4,995 1,500 26,521 30,246
9,230 7,135 2,895 3,450 22,710 25,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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