AoeStats
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Arena

510285315Analyzed
4v4 RM · 7h ago on Sep 30, 2026· 56m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1238
+15
🇨🇳 Franks · China
1210
+16
🇹🇷 Japanese · Türkiye
1195
+17
🇨🇳 Bohemians · China
1184
+17
🇨🇳 Persians · China
1285
-19
🇨🇳 Varangians · China
1270
-19
🇨🇳 Khmer · China
1176
-15
🇨🇳 Vikings · China
1112
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,801 8:23 16:13 39:26 ⛏ Fast Castle
46 2,581 10:53 16:44 29:47 ⛏ Fast Castle
41 2,318 9:53 14:04 28:12 ⛏ Fast Castle
37 2,089 12:18 16:23 30:26 ⛏ Fast Castle
36 2,003 10:31 15:28 33:12 ⛏ Fast Castle
30 1,704 11:14 15:34 31:00 ⛏ Fast Castle
21 1,193 10:03 14:15 30:16 ⛏ Fast Castle
19 1,058 10:19 14:09 26:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,135 25,832 32,730 2,900 105,597 112,580
44,945 23,635 25,025 3,700 97,305 104,070
37,920 20,875 22,925 2,150 83,870 101,144
31,895 21,905 18,400 4,350 76,550 97,054
22,050 31,655 17,410 3,075 74,190 87,607
30,320 19,615 14,055 2,970 66,960 69,587
26,115 19,050 14,300 1,550 61,015 67,932
11,485 10,005 1,430 805 23,725 31,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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