AoeStats
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Arena

510284405Analyzed
4v4 RM · 3h ago on Sep 30, 2026· 12m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1226
+14
🇳🇵 Huns · Nepal
1194
+15
🇺🇸 Armenians · United States
1099
+19
🇨🇳 Franks · China
993
+24
🇨🇳 Varangians · China
1238
-20
🇨🇳 Franks · China
1210
-19
🇹🇼 Ethiopians · Taiwan
1135
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 589 10:20 — —
38 483 — — —
37 465 — — —
31 387 10:47 — — ⛏ Fast Castle
27 348 10:49 — —
26 329 9:50 — — ⛏ Fast Castle
17 219 10:50 — — ⛏ Fast Castle
1 14 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,650 985 200 0 3,835 4,110
2,425 1,140 200 0 3,765 3,784
2,400 1,005 200 0 3,605 4,116
1,985 1,200 50 0 3,235 3,652
2,000 1,120 0 0 3,120 4,045
1,150 360 50 0 1,560 2,478
1,150 400 0 0 1,550 2,159
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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