AoeStats
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Black Forest

510072351Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 82m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1224
+14
🇻🇳 Persians · Vietnam
1201
+15
🇨🇳 Teutons · China
1161
+16
🇮🇳 Bohemians · India
1159
+16
🇦🇺 Ethiopians · Australia
1231
-19
🇦🇺 Huns · Australia
1215
-17
🇩🇪 Byzantines · Germany
1126
-13
🇷🇺 Burmese · Russia
1098
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 3,902 10:46 14:11 30:09 ⛏ Fast Castle
36 3,028 11:40 16:45 35:07 ⛏ Fast Castle
33 2,722 10:55 15:05 30:28 ⛏ Fast Castle
30 2,501 11:25 17:26 33:07 ⛏ Fast Castle
28 2,307 12:06 16:01 31:54 ⛏ Fast Castle
26 2,186 13:29 18:51 44:41 ⛏ Fast Castle
23 1,883 12:35 17:35 30:31 ⛏ Fast Castle
22 1,833 10:44 16:00 30:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,690 92,049 46,180 7,370 200,289 250,585
86,125 31,505 52,190 6,435 176,255 199,511
71,745 60,208 32,150 3,255 167,358 178,886
73,870 28,825 44,605 2,150 149,450 171,617
54,925 67,626 23,485 3,240 149,276 150,584
*
63,380 42,576 37,755 3,225 146,936 162,565
56,570 30,668 33,370 3,050 123,658 138,974
23,700 41,045 26,430 2,900 94,075 102,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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