AoeStats
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Arena

510066840Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 36m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1343
+14
🇭🇰 Italians · Hong Kong SAR China
1198
+19
🇭🇰 Wei · Hong Kong SAR China
1198
+20
🇭🇰 Cumans · Hong Kong SAR China
1185
+20
🇪🇸 Vikings · Spain
1360
-22
🇹🇷 Portuguese · Türkiye
1275
-18
🇮🇱 Mongols · Israel
1254
-17
🇨🇳 Varangians · China
1228
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,586 9:54 13:55 24:48 ⛏ Fast Castle
44 1,607 10:30 14:11 28:18 ⛏ Fast Castle
40 1,455 11:45 15:54 22:30 ◆ FC into Fast Imp
37 1,355 10:50 14:47 27:53 ⛏ Fast Castle
36 1,286 8:45 21:10 — ⛏ Fast Castle
33 1,190 10:02 14:26 31:59 ⛏ Fast Castle
31 1,125 11:27 16:21 30:10 ⛏ Fast Castle
29 1,066 10:31 14:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,380 14,035 7,065 230 40,710 43,503
20,420 10,070 9,110 900 40,500 47,561
15,590 13,280 7,635 1,780 38,285 43,603
19,160 10,380 2,785 1,150 33,475 42,842
11,475 10,710 6,380 1,500 30,065 33,395
13,645 9,390 3,730 1,130 27,895 31,164
12,555 7,895 2,875 2,900 26,225 33,230
5,775 9,270 8,155 2,800 26,000 33,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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