AoeStats
← vladimirpolaris

Arabia

509776814Analyzed
3v3 RM · 6d ago on Sep 28, 2026· 62m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
40 2,512 11:07 18:27 38:54 ⛏ Fast Castle
35 2,216 11:43 17:51 32:30 ⛏ Fast Castle
32 2,029 13:13 19:31 30:54
30 1,860 11:55 23:51 61:23 ⚔ Scout Rush
25 1,570 9:15 22:12 38:20
16 993 13:57 26:46 46:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,085 22,180 18,845 3,040 78,150 89,785
26,515 29,371 16,240 2,630 74,756 82,572
18,385 26,040 15,050 1,795 61,270 64,437
24,305 17,068 15,260 3,375 60,008 69,474
21,110 16,087 16,755 3,070 57,022 65,755
13,105 7,305 4,715 1,360 26,485 30,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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