AoeStats
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Arena

506550152Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 18m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
557
+16
🇨🇱 Huns · Chile
555
+16
🇺🇸 Turks · United States
565
-16
🇺🇸 Sicilians · United States
549
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 469 12:19 17:29 — ⛏ Fast Castle
12 233 10:49 17:35 — ⛏ Fast Castle
10 189 16:57 — —
8 146 13:07 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,450 1,920 250 750 7,370 7,934
3,025 1,545 0 125 4,695 7,383
2,925 1,100 250 0 4,275 4,526
2,130 1,075 200 350 3,755 4,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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