AoeStats
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Black Forest

509102743Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 50m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1186
+18
🇵🇸 Wei · Palestinian Territories
1118
+21
🇩🇪 Sicilians · Germany
1237
-20
🇩🇪 Varangians · Germany
1209
-19
Player eAPM Actions Feudal Castle Imperial Opening
38 1,935 10:51 18:41 29:20 ⛏ Fish Boom FC
32 1,609 13:01 16:48 30:42 ⛏ Fish Boom FC
26 1,321 14:22 18:19 34:43 ⛏ Fish Boom FC
19 947 11:48 15:35 30:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,465 27,806 18,770 2,410 75,451 82,788
28,145 23,123 9,605 5,885 66,758 84,754
28,310 17,600 12,700 3,110 61,720 76,075
16,670 10,652 7,835 1,600 36,757 41,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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