AoeStats
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African Clearing

510459633Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 43m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1011
+18
🇺🇸 Jurchens · United States
1011
+18
🇩🇪 Huns · Germany
970
+19
🇨🇳 Magyars · China
958
+20
🇺🇸 Persians · United States
1109
-22
🇨🇦 Spanish · Canada
1041
-18
🇲🇽 Spanish · Mexico
1020
-18
🇦🇷 Hindustanis · Argentina
1005
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,731 12:07 26:09 42:37 ⚔ Scout Rush
35 1,500 18:03 29:47 —
29 1,260 13:56 25:43 38:25 ⚔ M@A Rush
19 821 18:06 35:14 — ⚔ Towers FC
17 714 16:21 32:11 — ⚔ Scout Rush
17 712 14:08 23:27 —
16 682 16:11 30:56 — ⛏ Fast Castle
11 486 13:33 19:17 32:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,165 13,840 6,465 1,150 36,620 37,247
14,400 6,385 6,950 1,420 29,155 31,885
15,565 7,765 3,130 1,745 28,205 32,085
10,700 8,702 6,825 1,600 27,827 30,704
10,765 9,109 1,980 1,385 23,239 24,615
6,065 8,340 1,570 1,160 17,135 18,691
7,410 6,023 1,335 1,035 15,803 17,486
5,895 5,041 380 1,395 12,711 13,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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