Arabia
509016080Analyzed1v1 RM
·
7d ago on Sep 25, 2026·
48m 52s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
tw07960626's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,422 analysed 1v1 players on Arabia.
tw07960626
C
Feudal Age
10:28
vs 9:49
btm 31%
Castle Age
23:54
vs 21:49
btm 23%
Imperial Age
—
vs 38:58
btm 0%
eAPM
40
vs 38
top 47%
First military
11:22
vs 10:33
btm 37%
▼
Slow Castle Age at 23:54 — slower than 77% of analysed players on Arabia
▼
Loom after the Feudal click (10:46) — usually safest before it
▼
Town centers idle 6:34 of the first 23:54 — keep villagers queued
finowarcly
D
Feudal Age
10:07
vs 9:49
btm 41%
Castle Age
27:34
vs 21:49
btm 5%
Imperial Age
—
vs 38:58
btm 0%
eAPM
14
vs 38
btm 4%
First military
8:39
vs 10:33
top 16%
▼
Slow Castle Age at 27:34 — slower than 95% of analysed players on Arabia
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 8:39 (Militia) — earlier than 84% of analysed players on Arabia
▲
Town centers almost never idle — 2s across the first 27:34