AoeStats
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Oasis

509183185Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 36m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Khitans · Russia
967
+9
🇷🇺 Chinese · Russia
751
+17
🇷🇺 Cumans · Russia
746
+17
🇷🇺 Huns · Russia
740
+17
🇦🇹 Danes · Austria
822
-18
🇸🇰 Magyars · Slovakia
791
-15
🇮🇳 Vietnamese · India
781
-35
🇮🇳 Britons · India
703
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,616 10:29 18:19 — ⛏ Fast Castle
42 1,551 9:41 20:45 —
34 1,240 10:00 21:03 — ⚔ Archer Rush
28 1,015 10:20 19:47 — ⚔ M@A FC
21 754 12:43 17:42 — ⛏ Fast Castle
20 719 10:20 21:36 — ⛏ Fast Castle
20 721 12:07 26:12 — ⛏ Fast Castle
12 436 13:34 22:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,670 9,680 3,690 430 25,470 27,776
7,770 7,265 4,995 850 20,880 23,634
8,805 8,475 2,250 1,275 20,805 22,641
9,555 5,975 2,905 1,500 19,935 23,467
9,175 7,435 2,355 100 19,065 23,539
9,145 5,875 3,445 200 18,665 20,961
6,100 7,515 3,145 1,650 18,410 23,763
6,435 4,780 1,655 250 13,120 14,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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