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Lombardia

509795897Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 75m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1224
+13
🇺🇸 Varangians · United States
1223
+13
🇺🇸 Spanish · United States
1158
-13
🇺🇸 Sicilians · United States
1146
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 3,551 10:33 14:56 43:30 ⛏ Fast Castle
42 3,166 10:20 14:14 36:39 ⛏ Fast Castle
34 2,552 10:24 23:40 40:10 ⛏ Fast Castle
23 1,728 10:25 23:04 41:44 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
44,790 27,736 17,425 5,025 94,976 105,488
39,875 21,331 22,905 3,040 87,151 93,265
35,695 28,215 18,045 3,340 85,295 103,511
16,720 14,456 12,265 1,775 45,216 59,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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