AoeStats
← nicolasbsl52

Lombardia

509885262Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 87m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
692
+15
662
+16
🇧🇷 Saxons · Brazil
626
+18
🇦🇷 Lithuanians · Argentina
622
+18
🇮🇹 Gurjaras · Italy
815
-22
🇬🇧 Huns · United Kingdom
788
-21
🇵🇱 Japanese · Poland
565
-20
🇨🇭 Romans · Switzerland
513
-11
Player eAPM Actions Feudal Castle Imperial Opening
66 5,796 11:21 22:19 33:58 ⚔ Scouts FC
29 2,582 9:10 25:30 37:22 ⛏ Fast Castle
28 2,480 11:52 16:51 33:27 ⛏ Fast Castle
12 1,076 14:06 20:44 86:58 ⛏ Fast Castle
12 1,044 11:18 19:54 32:42 ⛏ Fast Castle
10 896 11:49 17:16 36:51 ⛏ Fast Castle
1 65 — — —
1 121 13:33 38:30 — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
64,835 22,899 43,965 6,555 138,254 144,515
41,550 59,925 26,320 3,270 131,065 152,231
47,385 37,840 14,520 4,120 103,865 122,909
30,045 19,152 19,620 2,960 71,777 79,416
25,905 18,970 14,085 4,100 63,060 63,309
20,700 20,438 6,295 3,850 51,283 65,735
3,290 2,610 970 380 7,250 7,764
350 50 50 0 450 150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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