AoeStats
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Black Forest

510349971Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 41m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
1196
+13
🇮🇳 Danes · India
1126
+17
🇮🇩 Magyars · Indonesia
1134
-15
🇮🇩 Japanese · Indonesia
1132
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,286 23:14 — —
28 1,171 11:39 20:14 33:47 ⛏ Fish Boom FC
24 1,013 20:25 24:42 — ⛏ Fast Castle
18 738 12:25 24:25 33:11 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,375 16,020 10,180 2,170 39,745 47,488
11,800 9,429 5,020 1,820 28,069 31,840
7,160 5,730 1,725 1,035 15,650 19,529
4,825 4,437 50 660 9,972 11,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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