AoeStats
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Oasis

509401091Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 52m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bulgarians · United Kingdom
751
+15
🇲🇽 Varangians · Mexico
749
+15
🇨🇳 Vietnamese · China
731
+16
🇺🇸 Malians · United States
685
+18
🇸🇪 Persians · Sweden
743
-17
🇸🇪 Italians · Sweden
734
-16
🇧🇷 Persians · Brazil
723
-16
🇫🇷 Franks · France
714
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,098 11:10 21:41 40:04 ⛏ Fast Castle
37 1,959 11:32 20:37 34:23 ⛏ Fast Castle
25 1,288 10:35 27:09 —
24 1,267 12:56 21:24 37:58 ⛏ Fast Castle
19 986 13:19 21:12 38:33 ⛏ Fast Castle
17 909 12:14 24:12 38:17 ⚔ Scout Rush
13 669 13:23 24:18 — ⚔ M@A Rush
12 657 12:35 18:37 41:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,845 31,245 13,615 3,340 71,045 72,249
17,225 22,085 8,225 3,500 51,035 77,986
20,525 13,585 14,875 1,800 50,785 55,285
21,225 18,653 6,255 4,205 50,338 60,226
19,500 10,820 11,100 3,250 44,670 47,184
13,075 14,855 5,535 3,560 37,025 45,625
17,240 4,255 12,085 3,220 36,800 38,662
6,530 3,985 1,480 730 12,725 13,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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