AoeStats
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Arena

509937036Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 54m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Romans · Slovakia
1307
+13
🇳🇱 Bohemians · Netherlands
1213
+17
🇺🇸 Wu · United States
1187
+18
🇬🇧 Danes · United Kingdom
1143
+20
🇺🇾 Chinese · Uruguay
1372
-22
🇳🇱 Wei · Netherlands
1241
-17
🇧🇷 Byzantines · Brazil
1211
-16
🇺🇾 Tupi · Uruguay
1145
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,624 12:07 16:09 31:31 ⛏ Fast Castle
34 1,855 10:19 14:34 31:19 ⛏ Fast Castle
28 1,553 10:57 14:54 32:02 ⛏ Fast Castle
27 1,498 12:27 16:13 30:08 ⛏ Fast Castle
26 1,416 10:03 17:24 36:36 ⛏ Fast Castle
22 1,216 11:09 15:26 36:36 ⛏ Fast Castle
20 1,094 10:39 14:54 30:50 ⛏ Fast Castle
19 1,038 10:56 14:51 34:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,855 18,205 19,415 4,230 69,705 84,968
27,380 18,555 21,815 1,730 69,480 78,030
28,805 14,700 18,070 6,805 68,380 70,468
27,660 20,070 15,070 3,750 66,550 84,733
23,170 22,410 7,595 2,680 55,855 59,678
13,180 24,120 9,895 2,460 49,655 63,612
22,430 13,375 10,115 300 46,220 54,964
11,165 11,890 6,860 855 30,770 33,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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