AoeStats
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MegaRandom

509597109Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 56m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1490
+12
🇩🇪 Lithuanians · Germany
1253
+22
🇩🇪 Huns · Germany
1435
-19
🇸🇰 Romans · Slovakia
1338
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,242 12:54 16:59 35:32 ⛏ Fast Castle
33 1,894 12:54 21:01 36:36 ⛏ Fish Boom into Fire Galleys FC
29 1,654 16:14 20:13 32:10 ⛏ Fish Boom FC into Fire Galleys
22 1,264 12:44 26:12 33:41 ⚔ Fish Boom into M@A into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,405 29,976 14,780 2,810 75,971 83,322
22,000 28,757 15,150 4,925 70,832 73,536
26,035 23,985 18,505 2,150 70,675 77,001
15,040 26,598 12,440 4,570 58,648 73,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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