AoeStats
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Arena

510364352Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 41m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Burmese · Taiwan
910
+12
🇲🇹 Khmer · Malta
901
+12
🇹🇼 Mongols · Taiwan
812
+14
🇸🇦 Turks · Saudi Arabia
816
-13
🇺🇸 Romans · United States
810
-13
🇸🇦 Saxons · Saudi Arabia
795
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,179 10:31 15:09 33:01 ⛏ Fast Castle
21 868 10:19 15:39 31:26 ⛏ Fast Castle
17 707 10:34 15:57 35:00 ⛏ Fast Castle
16 687 10:06 16:41 31:13 ⛏ Fast Castle
15 639 12:15 17:57 25:02 ◆ FC into Fast Imp
14 596 10:48 18:18 41:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,245 14,800 11,485 3,500 50,030 55,840
11,850 12,060 8,425 2,050 34,385 41,620
15,125 7,475 6,075 2,150 30,825 49,547
11,615 9,635 4,705 2,050 28,005 31,940
8,310 10,865 5,565 1,645 26,385 28,346
8,640 6,800 4,300 200 19,940 24,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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