AoeStats
← 小草頂呱呱

Arena

510165225Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 81m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
839
+15
🇩🇪 Saxons · Germany
827
+15
🇹🇼 Mongols · Taiwan
828
-16
🇺🇸 Slavs · United States
798
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,765 12:38 16:35 26:55 ⛏ Fast Castle
33 2,713 11:04 15:24 33:25 ⛏ Fast Castle
31 2,575 12:21 17:16 46:19 ⚔ M@A FC
21 1,752 11:30 16:44 42:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,980 77,876 40,755 7,450 149,061 153,765
41,325 49,090 22,390 1,250 114,055 130,443
52,365 26,375 17,765 3,350 99,855 110,940
41,910 34,445 16,475 2,515 95,345 121,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.